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Rift Mage Guide

Ultimate Rift Mage Guide

Welcome to the Ultimate Rift Mage Guide, in this guide we will cover the basics of the mage soul. Including popular builds for the, souls available, and more! With the Ultimate Rift Mage Guide you’ll have the tools to successfully take a mage through the plains of Telara with ease and level up fast!

Guide Contents:


1.0 Introduction


2.0 Roles and Souls

2.1 Mage Soul List
2.2 Ranged DPS
2.3 Support and Healing


 3.0 Popular Builds and Tactics

3.1 Solo PvE
3.2 Group Builds


4.0 Conclusion





<< Learn the FASTEST way to get your Mage to Level 50 in Rift Click Here >>

1.0 Introduction

Again, Welcome to the Ultimate Rift Mage Guide, this section of this Rift Leveling Guide gives a brief overview of the mage class.

Rift MagesThe Mage is a powerful spell caster, calling forth the powers of the elements and the arcane to aide them in battle.

Mages wear cloth and are the most lightly armored class in the game but where they lack defense they make it up in raw power.

Mages primarily fill a DPS role in a group, but can also play a supporting and healing role as well, and have the capability to summon pets to help them in battles when working solo.


2.0 Roles and Souls

 Each of the four classes of Telara has 8 souls available for play and 1 PvP soul. This portion of the Ultimate Rift Mage Guide takes the time to describe these souls and the roles they play in different settings

Mage Souls2.1 Mage Soul List:

• Elementalist
• Warlock
• Pyromancer
• Storm Caller
• Archon
• Necromancer
• Dominator
• Chloromancer


2.2 Ranged DPS:

The most common place to find a mage is in the back of a group firing off powerful spells. The Souls available to Mages for DPS are; Elementalist, Warlock, Pyromancer, Storm Caller, and Necromancer. Any combination of these souls will give your mage the ability to call fourth destructive magic that has few equals on the battlefield. Currently mages are considered the most powerful DPS class in the game.

2.3 Support and Healing:

The remaining 3 souls for mage are Archon, Dominator and Chloromancer.  These mage souls all specialize in giving you or your allies the power to overcome great obstacles. With abilities varying anywhere from crowd control (CC) to party buffs to healing. Just because a mage is playing support doesn’t mean they should be taken any less seriously.


3.0 Popular Builds and Tactics

This section of the Ultimate Rift Mage Guide shows a builds for each role that the mage can fill, in solo and group situations. Each section will provide you with our top picked builds and give tactics on how to make the most out of each of them.

3.1 Solo PvE Builds

When soloing with a mage there is one soul that stands out in particular, that being the Necromancer. The necromancer gives your mage an undead pet that is able to tank enemies for you while you deliver powerful attacks from afar. It’s capable of self healing and pet healing with the smallest amount of downtime possible. Alternatively Elementalist also provides a pet to tank but has higher downtime and lower survivability.

Here we will cover the Ultimate Rift Mage Guide’s top picks for Mage Soloing. Both builds will feature the Dominator soul for its 0 point CC ability.

Option 1 (Necromancer/Dominator/Chloromancer):
Rift NecromancerThis build is the Ultimate Rift Mage Guide’s Number one pick for mage soloing. It Features the Necromancer, Dominator, and Chloromancer souls. It goes deep into the Necromancer tree and using Dominator and Chloromancer for their support utilities.

Necromancer is the main focus and should receive as many talent points as you can fill the tree with for your level. You’re going to want to fill the tree as much as possible by level 50.

There are no bad choices for talents but those that increase you or your pet’s HP damage and survivability in general should be your top priorities.

Dominator is the second soul you should unlock for the build; it is used simply for the 0 point ability Transmogrify which turns an enemy into a squirrel for a period of time rendering them useless. When you can’t put points into your Necromancer Tree you should invest them into the talents Clinging Form, Efficient Control, and Acumen.

Clinging Form increases the duration and lowers the cooldown time of Transmogrify. Efficient Control reduces the mana cost of your crowd control spells as well as decreasing your enemies’ chances of resisting them making it easier for you to land that important Transmogrify when things get tough. Lastly Acumen is a straight intelligence increase giving the mage more mana and spell power.

Chloromancer is used strictly for its 0 point ability Radiant Spores; which is a debuff that gives a 10% chance for any attacker of the target to heal themselves for 100% of the damage they deal. If you have a few points to spend in the tree grab the talent Natural Awareness for a buff to your intelligence for a short time after casting Radiant Spores otherwise just leave it at 0 points.

Option 2 (Elementalist/Pyromancer/Dominator)

Rift ElementalistThe second option we recommend uses the Elementalist, Pyromancer, and Dominator souls. This build is considered to be a little less efficient when it comes to soloing.

It provides you with an elemental pet and high burst damage through the Pyromancer tree and of course the 0 point CC ability from dominator to help out in a pinch.

Elementalist is used for its 0 point Earth Elemental pet, this pet is great for tanking and is more durable than those the Necromancer offers, however the tree does not match up in the self and pet healing capabilities that Necromancer offers. On the plus side it does boost your elemental damage which works well with the Pyromancer tree in the build boosting the damage that it does.

When investing points into the Elementalist tree make sure to grab things that increase your pet’s stats as well as your own and in general ups your survivability. Also make sure to grab anything increasing elemental damage along the way. Some key talents to look into are Weathered and its follow ups for big boosts to you and your pet. Ice Shield for damage absorption when you do end up getting hit and Exposure for a debuff increasing all elemental damage an enemy takes.

Pyromancer is the damage backbone in this build it also offers intelligence buffs mana regeneration and more damage absorption. This tree should receive just about equal attention as the Elementalist tree does in the build using your talent points to boost your damage and survivability.

You should make sure you grab Burning Bonds and Improved Burning Bonds for a root effect that can essentially work as a second form of crowd control. Improved Grounding for a 100% increase to mana regen while standing in the area of your Ground of Power ability. Flicker for a way to instantly put distance between yourself and an enemy. Lastly make sure to get the Fire Shield talent for more damage reduction.

Dominator receives no points in this build and is used simply for the 0 point Transmogrify ability. This is just a standard in mage builds and while not entirely necessary it helps greatly in just about any setting you find yourself in.

3.2 Group Builds

Rift PyromancerWhile mages are a formidable force alone, they thrive in groups bringing high amounts of damage or great party support to the table. Here we will discuss the Ultimate Rift Mage Guide’s ideal builds for both party dps and party support mages.

Party DPS (Pyromancer/Archon/Dominator)
This build is awesome for group dps, its high burst damage through the Pyromancer tree is par none with support for yourself and your whole group through the Archon and Dominator trees. The build rarely runs short on mana and has several instant cast abilities.

With Pyromancer in this tree you’ll build it similarly to what you would in a solo build except now you don’t have to focus on survivability on it. This allows you to go for an all out damage approach. Pyromancer has great single target damage with AoE Spells for trash groups. Make sure to grab any talents you can that are in line with this basic idea.

Some talents of note in this tree are Improved Ground of Power, Pyromancer’s Armor, and Improved Flame Bolt with it’s follow up talent Wildfire. Improved Ground of Power is great in this build because it increases your overall damage done while standing in the area of your Ground of Power spell.

Pyromancer’s Armor has a chance to reset the cooldown of Cinder Burst and make it an instant cast with every damaging spell you pump out. Improved Flame Bolt and Wildfire are great because not only do you get a 10% increase to your fire damage after using Flame Bolt, but your Fireball will have a chance to make your next 3 Flame Bolts cast instantly.

Archon is one of the mages support roles; it offers great mana regeneration increased fire damage and buffs to increase your entire party’s effectiveness. Your talent points in this tree should go into the Soul Fire, Blood Pact, Exhilaration, Altruist, and Leeching Flames Talents.

Dominator is the last tree in the build and its here for its 0 point ability once again. However, in this build it is also used for mana regen and threat reduction. Put your talent points into Clinging Form, Efficient Control, and Acumen.

Group Healing (Chloromancer/Warlock/Dominator):

Rift CromancerA Savvy mage can easily main heal a group through most dungeons and Chloromancer is a great tree. Through the first 20 levels there isn’t a point wasted in the tree, it’s healing works through buffs and debuffs.

Eventually you will get a spell that heals your party for the damage you do overall. You also get two direct healing spells one of which can be made into an instant cast spell with a very short cooldown.

When you’re putting your points into the Chloromancer tree it’s not so much what you should invest in as it is what you shouldn’t. The only talents that you don’t really benefit from are Unleashed Abandon and Enduring Tether.

Unleashed abandon reduces the effects of roots snares and other negative effects and is geared more towards a PVP setting. Enduring Tether reduces the cooldown of your Soul Tether by 1 minute, but since it’s on a 5 minute cooldown the difference isn’t that great and could be better placed elsewhere.

Warlock in this build allows for DOT (Damage over Time) spells and self healing with some buffs and a fear ability that can come in handy in some situations. Your points in Warlock should go to the talents; Magical Affinity, Opportunity, Vitality, and Potency talents.

Dominator receives no talent point love as per usual and is just being used for Transmogrify once again. There is nothing in this tree that is so beneficial to the build that warrants taking the points away from Chloromancer or Warlock.

4.0 Conclusion

Take the time to play with the builds mentioned above and you’ll become a powerful mage in no time, however, any combination of mage trees will be fairly efficient so don’t feel constrained by the builds we recommend and thank you for using the Ultimate Rift Mage Guide. 

<< Learn the FASTEST way to get your Mage to Level 50 in Rift Click Here >>

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